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REALM: Felsong   (change to )
Use this script to see basic informations about spells + very complex info about them and their mechanics

NAME or ID  Show non-player spells

Thermal Jump [#98832]
Thermal Jump 
    10 yd range
Instant cast   
The thermal updrafts allow you to jump much higher and farther than normal.
Quick Facts
  • Added in 4.2.0


Referenced spells:
- Safe Fall

Thermal Jump 
The thermal updrafts allow you to jump much higher and farther than normal.

10 seconds remaining

Spell details
Costn/aDuration10 seconds
Range10 yards (Very Short)SchoolPhysical
Cast TimeInstant castMechanicn/a
Cooldownn/aDispel Typen/a
Chargesn/aMax Targetsn/a
GCDn/aGCD Categoryn/a
Damage Classn/a
Effect #0Summon
Value: 48754
Category: Vehicle
Slot: 0
NPC: Escape Winds
Duration: 10 seconds
Targets: Area near caster
Radius: 1 yards
Effect #1Apply Aura: Dummy aura (server-side)
Value: 0
Targets: Caster
Effect #2Trigger Spell

Targets: Caster
Attributes - [Client-Side] Hide from combat log
- Usable while dead
- Usable while mounted
- Usable while sitting
- Unaffected by invulnerability
- Doesn't break stealth
- Doesn't generate threat
- Can be cast on dead targets
- Can target out-of-LoS targets
- Does not necessarily need shapeshift
- Spell can trigger even if triggered?
- Can't trigger proc
- Does not put caster in combat
- Persists through death
- Spell cast forced triggered (castable while walking)
- Usable while stunned
- Usable while feared
- Usable while confused
- Castable while on vehicle

and 6 other unknown attributes

Triggered by (1)See also (7) Screenshots (New!) (1)