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REALM: Felsong   (change to )
Use this script to see basic informations about spells + very complex info about them and their mechanics

NAME or ID  Show non-player spells

Crusader Strike [#35395]
Crusader Strike 
Requires Melee weapon
    Melee range
Instant cast   4 s recharge time
Strike the target for 290 Physical damage.
Templar's Verdict


Replaced by Hammer of the Righteous on Protection
Replaced by talent Zeal
There are 1 bug reports posted mentioning this spell
- [Paladin][Holy] Crusader's Might vs Light of Down

Referenced spells:
- Templar's Verdict

Spell details
FamilyPaladin (Basic Paladin spell)Level1
Range5 yards (Combat)SchoolPhysical
Cast TimeInstant castMechanicn/a
Cooldown4 s recharge timeDispel Typen/a
Chargesn/aMax Targetsn/a
GCD1.5 secondsGCD CategoryNormal
Damage ClassMelee
Effect #0Normalized Weapon Damage
Value: 0
Targets: Enemy
Effect #1Weapon Damage %
Value: 290%
Damage School: Physical
Targets: Enemy
Effect #2Give Power
Value: 1
Power Type: Holy Power
Targets: Caster
Attributes - Not usable while shapeshifted/polymorphed
- [Client-Side] Don't hide unit weapons in sheath
- Force melee combat
- [Client-Side] Don't display in aura bar
- Can target possessed friends

and 3 other unknown attributes

Triggered by (1)Scenario objective (2)Criteria of tree (2)Modified by (19)Changelog (31)
See also (30) Comments (New!) (19) Screenshots (New!) (4)