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REALM: Felsong   (change to )
Use this script to see basic informations about spells + very complex info about them and their mechanics

NAME or ID  Show non-player spells

Chaos Pulse [#257974]
Chaos Pulse 
    300 yd range
Instant cast   
Fires a pulse of Fel energy at an enemy, inflicting 180499 to 199500 Fire damage per shot in bursts of 3 missiles. Each missile also causes the affected enemy to take 1% extra damage from all sources for 6 seconds, up to a maximum of 15%.
Quick Facts
  • Added in 7.3.2

Referenced spells:
- Chaos Pulse

Chaos Pulse   Magic
Damage taken increased by 1%.

6 seconds remaining

Spell details
Costn/aDuration6 seconds
Range300 yards (300)SchoolFire
Cast TimeInstant castMechanicn/a
Cooldownn/aDispel TypeMagic
Chargesn/aMax Targetsn/a
GCDn/aGCD Categoryn/a
Damage ClassMagic
Effect #0School damage
Value: 180499 to 199500
Value: 128999 to 143000 on Normal
Value: 180999 to 200000 on Heroic
Value: 243999 to 269000 on Mythic Raid
Value: 96699 to 107000 on LFR
Damage School: Fire
Targets: Any
Effect #1Apply Aura: Mod Damage Taken %
Value: 1%
Affected Spell Schools: Physical, Holy, Fire, Nature, Frost, Shadow, Arcane
Targets: Any
Attributes - Probably negative spell?

and 1 other unknown attribute

Triggered by (1)See also (7)