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REALM: Felsong   (change to )
Use this script to see basic informations about spells + very complex info about them and their mechanics

NAME or ID  Show non-player spells

Harpoon [#190925]
Requires Two-Hand Axes, Two-Hand Maces, Polearms,
Two-Hand Swords, Staves
    5 - 40 yd range
Instant cast   30 s recharge time
Hurls a harpoon at an enemy, rooting them in place for 3 seconds and pulling you to them.
Quick Facts
  • Added in 7.0.1


There are 3 bug reports posted mentioning this spell
- [Hunter][Survival] Harpoon diminish
- [Hunter][Survival] Harpoon charge is slow
- [Vault of the Wardens] Survival Hunter harpoon spell on can bug you on Glazer

Referenced spells:
- Harpoon

Spell details
FamilyHunter (Survival)Level10
Range5-40 yards (Long)SchoolPhysical
Cast TimeInstant castMechanicn/a
Cooldown30 s recharge timeDispel Typen/a
Chargesn/aMax Targetsn/a
GCD1.5 secondsGCD CategoryNormal
Damage ClassRanged
Effect #0Dummy (server-side)
Value: 0
Targets: Enemy
Attributes - [Client-Side] Show "ability" instead of "spell"
- [Client-Side] Don't hide unit weapons in sheath
- Cannot be dodged/parried/blocked
- Force melee combat
- Requires main hand weapon

and 2 other unknown attributes

Scenario objective (1)Criteria of tree (1)Modified by (8)Changelog (5)See also (14)
Comments (New!) (10) Screenshots (New!) (2)
Combat Training#3. Here I Come!
Learn about Harpoon.