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FELSONG
Players: 1791 (Record: 7117)
Uptime: 13h, 20m, 51s
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REALM: Felsong   (change to )

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Primordius
Quick Facts
  • Level: 90
  • Classification: Elite
  • Health: 17,253,000
  • Armor: 402 (-28% dmg)
  • React: A H
  • Damage: 463 - 695
  • Type: Aberration
  • Drops: ~2
  • Added in 5.2.0

  • Screenshot

Immunities:

Throne of Thunder (1, full)
(Total spawns: 1)



Dungeon Journal (1)Same model (2)Criteria of (9)Criteria of tree (10) Comments (New!) (26)
Screenshots (New!) (3) Videos (New!) (1)
Description
Primordial Strike - Primordius claws at his current target, inflicting 72000 Physical damage to all players in a 7-yard cone.
Malformed Blood - The heavily-mutated blood within Primordius spreads to his current target, inflicting 6840 Nature damage every 3 sec and causing the afflicted player's attacks to Congeal Blood, inflicting 20000 additional Nature damage to Living Fluids and Viscous Horrors. This effect lasts 1 minute and stacks.
Mutated Abomination - Primordius is heavily mutated and resists attacks from non-mutated creatures. Damage taken from non-Fully Mutated players is reduced by -35%.
Evolution - When Primordius is mutated by enough Living Fluids, Mutagenic Pools, and his natural mutation rate, he evolves. Evolution increases all damage dealt by Primordius by 5% and grants him a new mutation. This effect stacks. Primordius can only have 3 mutations at any time.$[!5,6 In Heroic Difficulty, Primordius can have 4 mutations.$]
  Mutation: Ventral Sacs - Sacs located around Primordius's frill periodically erupt, inflicting 2040 Nature damage to all players every 1 sec.
  Mutation: Gas Bladder - A volatile mutation that allows Primordius to spray Caustic Gas, inflicting 800000 Nature damage split evenly between all players within a 25-yard radius.
  Mutation: Acidic Spines - Primordius fires Acidic Spines at players every 3 sec, inflicting 12000 Nature damage to all players within 5 yards of the targets.
  Mutation: Pathogen Glands - Allows Primordius to spray a Volatile Pathogen at a player, inflicting 12000 Nature damage every 1 sec. for 10 seconds.
  Mutation: Metabolic Boost - A hyperactive metabolism allows Primordius to use abilities more often and increases attack speed by 50%.
  Mutation: Erupting Pustules - Pustules erupt every 10 sec, showering the area with corrosive blood that inflicts 13874 Nature damage within 2.5 yards of the impact.
Living Fluid - Living fluid seeps from the pools surrounding Primordius's lair and these oozes slowly make their way to Primordius.
  Mutate Primordius - If a Living Fluid reaches Primordius, it is absorbed, increasing Primordius's current mutation level.
  Mutagenic Pool - When a Living Fluid dies, it leaves behind a Mutagenic Pool that can mutate Primordius or players.
   Mutate Player - When a player steps on a Mutagenic Pool, it is absorbed, inflicting 5549 Nature damage and causing a helpful mutation. If 5 mutations are present, the mutation will be a harmful mutation. $[!3,4,5,6 If a mutated player is dispelled, all mutations are removed.$]
    Helpful Mutation: Thick Bones - The player's bones become thick and powerful, increasing all stats by 5%.
    Harmful Mutation: Fragile Bones - The player's bones become thin and brittle, reducing all stats by -10%.
    Helpful Mutation: Clear Mind - The player's mind becomes clear and focused, increasing Mastery by 10%.
    Harmful Mutation: Clouded Mind - The player's mind becomes clouded and unfocused, reducing Mastery by -20%.
    Helpful Mutation: Improved Synapses - The player's neural synapses fire more quickly, increasing Haste by 10%.
    Harmful Mutation: Dulled Synapses - The player's neural synapses fire more slowly, reducing Haste by -20%.
    Helpful Mutation: Keen Eyesight - The player's eyesight becomes exceptionally keen, increasing Critical Strike chance by 10%.
    Harmful Mutation: Impaired Eyesight - The player's eyesight becomes exceptionally poor, reducing Critical Strike chance by -20%.
   Fully Mutated - When a player acquires 5 helpful mutations, they become Fully Mutated, allowing full damage to be dealt to Primordius. Additional mutations after this point will be harmful.
  Volatile Pool - When a Living Fluid dies, it will rarely leave behind a Volatile Pool that can mutate Primordius or Players.
   Mutate Primordius (Volatile) - When Primordius steps on a Volatile Pool, it is absorbed, increasing Primordius' current mutation level to its maximum and healing Primordius for 10% of his maximum health.
   Mutate Player (Volatile) - When a player steps on a Volatile Pool, it inflicts 11099 Nature damage and causes a harmful mutation every 1 sec. If a mutated player is dispelled, all mutations are removed.
Viscous Horror - A heavily-mutated creature made of the same fluid that spawned Primordius.
  Black Blood - The Viscous Horror spreads its mutated blood to its current target, inflicting 20000 Nature damage every 3 sec and causing the afflicted player's attacks to coat the enemy in Black Blood, inflicting 2400 additional Nature damage to Primordius. This effect lasts 1 minute and stacks.
  Deadly Mutagen - If a Viscous Horror gets close to Primordius, the mixture of mutative energies will cause it to explode, inflicting 120000 Nature damage to all players.