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FELSONG
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Uptime: 1d, 12h, 59m, 45s
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Wind Lord Mel'jarak
Quick Facts
  • Level: 93
  • Classification: Elite
  • Health: 7,640,400
  • Armor: 583 (-28% dmg)
  • React: A H
  • Faction: The Mantid Swarm
  • Damage: 1k - 1.5k
  • Type: Humanoid
  • Added in 5.0.3

  • Screenshot

Immunities:



NPC isn't spawned anywhere


Dungeon Journal (1)Same model (6)See also (2) Comments (New!) (10) Screenshots (New!) (2)
Videos (New!) (1)
Description
Whirling Blade - Wind Lord Mel'jarak hurls his blade at a random player's location, inflicting 14400 Physical damage to all players in the blade's path. After the blade reaches its destination, it returns to Wind Lord Mel'jarak. The blade also inflicts 14400 Physical damage to all players in its return path.
Rain of Blades - Wind Lord Mel'jarak rains blades down on all players, inflicting 2400 Physical damage every 0.5 seconds for 6 seconds.
Wind Bomb - When Wind Lord Mel'jarak reaches 75% health remaining, he will begin to hurl a Wind Bomb at a random player's location. When the bomb lands, it inflicts 12000 Nature damage to all players within 5 yards. After 3 seconds, the bomb arms itself and will explode for 42000 Nature damage in a 200 yard radius if any player comes within 6 yards of it. An active Wind Bomb persists for the duration of the encounter or until it detonates.
Watchful Eye - Wind Lord Mel'jarak watches over his swarm, dispelling all forms of crowd control from every warrior if he ever senses that players are incapacitating more than four. When one group of Wind Lord Mel'jarak's swarm falls, he becomes more watchful. He now dispels all forms of crowd control from every warrior if he ever senses players are incapacitating more than two. When a second group of Wind Lord Mel'jarak's swarm falls, he becomes even more watchful, dispelling all forms of crowd control from every warrior if he ever senses players are incapacitating any.$[!5,6 In Heroic Difficulty, Wind Lord Mel'jarak does not become more watchful and only dispels crowd control effects if players incapacitate more than three warriors.$]
Reinforcements - When a group of Wind Lord Mel'jarak's swarm falls, he calls for a new group of warriors to replace them. He calls for these reinforcements 45 seconds after a group falls.
Recklessness - When Wind Lord Mel'jarak sees a group of his warriors fall in battle, he becomes reckless for the remainder of the fight. This increases his damage dealt by 50% and damage taken by 33%. This effect stacks.
Recklessness - When Wind Lord Mel'jarak sees a group of his warriors fall in battle, he becomes reckless for 30 seconds. This increases his damage dealt by 50% and his damage taken by 600%.


The Swarm

Wind Lord Mel'jarak fights alongside his most trusted warriors.
  Fate of the Swarm - Each group of Mel'jarak's swarm shares health with their fellow swarm members.
  Impaling Spear - Up to four players can use the weapon racks left by the Mantid army to gain the Impaling Spear ability. Impaling Spear stuns a target for 50 seconds. Any damage dealt directly to the target by a player causes the target to break free.
 Sra'thik Amber-Trapper
   Amber Prison - Sra'thik Amber-Trappers imprison a random player and their allies within 2.5 yards in amber, stunning them until freed. Players can smash an Amber Prison and free the imprisoned allies inside by interacting with it. Residue afflicts players who destroy Amber Prisons.
    Residue - Residue prevents a player from destroying Amber Prisons for 1 minute, 55 seconds.
   Amber Prison - Sra'thik Amber-Trappers imprison a random player in amber, stunning them until freed. Players can smash an Amber Prison and free the imprisoned allies inside by interacting with it. Residue afflicts players who destroy Amber Prisons.
    Residue - Residue prevents a player from destroying Amber Prisons for 1 minute, 55 seconds.
   Corrosive Resin - Sra'thik Amber-Trappers cover a player in 5 stacks of Corrosive Resin for 30 seconds, inflicting 1200 Nature damage every second per stack. Moving while afflicted by Corrosive Resin removes a stack of Corrosive Resin and creates a Corrosive Resin Pool at the player's location.
    Corrosive Resin Pool - Corrosive Resin Pools inflict 3600 Nature damage every second to all players within the pool.
 Zar'thik Battle-Mender
   Mending - Zar'thik Battle-Menders mend their allies, healing a group of the swarm for 25% of their maximum health.
   Quickening - Zar'thik Battle-Menders quicken all of Mel'jarak's swarm, increasing all damage done and melee attack speed by 25% for 15 seconds. This effect stacks.
 Kor'thik Elite Blademaster
   Kor'thik Strike - Kor'thik Elite Blademasters focus a single player and strike them in unison, each inflicting 18000 Physical damage.